Post by Cakester on Jun 16, 2011 12:03:23 GMT -5
From IDA PRO:
The initial autoanalysis has been finished.
Debugger: Thread terminated: id=00000A00 (exit code = 0x0).
Debugger: Library unloaded.
Debugger: Thread terminated: id=00000BD4 (exit code = 0x0).
Debugger: Thread terminated: id=00000410 (exit code = 0x0).
Debugger: Thread started: id=00000768, entry=776AF7EA.
Debugger: Thread terminated: id=00000768 (exit code = 0x0).
Debugger: Thread terminated: id=00000938 (exit code = 0x0).
Debugged application message: C:\dev\bos\game\entity\entity.cpp(1313): warning: Weapon: Unarmed: File does not exist: entities/weapons/Unarmed/Human_Punch_Basic.ent
.
Debugged application message: C:\dev\bos\game\entity\entity.cpp(1313): warning: Weapon: Unarmed: File does not exist: entities/weapons/Unarmed/Human_Kick_Basic.ent
.
Debugged application message: C:\dev\bos\game\entity\ai\controller_types.cpp(91): warning: Controller: 32, has no waypoints
.
Debugged application message: C:\dev\bos\game\entity\ai\controller_types.cpp(116): warning: Waypoint index: 0 should be: 1, in list: L. Location(422, 128, 395)
.
Debugged application message: C:\dev\bos\game\entity\ai\controller_types.cpp(116): warning: Waypoint index: 0 should be: 2, in list: L. Location(409, 128, 461)
.
Debugger: Thread started: id=00000220, entry=3001C160.
Debugger: Thread terminated: id=00000220 (exit code = 0x0).
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Weapon> Unarmed
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Weapon> kickVersion1
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Weapon> punchVersion1
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Weapon> Error with punch
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Weapon> Error with kick
.
Debugger: Thread started: id=00000FC4, entry=776AF7EA.
Debugger: Thread terminated: id=00000FC4 (exit code = 0x0).
Debugger: Thread started: id=00000A48, entry=776AF7EA.
Debugger: Thread started: id=00000B50, entry=77656679.
Debugger: Thread terminated: id=00000C5C (exit code = 0x0).
Debugger: Thread terminated: id=00000A48 (exit code = 0x0).
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Actor> CORE_prefab1
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <BaseAI>
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Inventory>
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Actor> CORE_prefab2
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Actor> CORE_prefab3
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Actor> CORE_prefab4
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Actor> CORE_prefab5
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <BaseAI>
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Inventory>
.
Debugged application message: C:\dev\bos\game\entity\entity.cpp(1313): warning: Weapon: Unarmed: File does not exist: entities/weapons/Unarmed/Human_Punch_Basic.ent
.
Debugged application message: C:\dev\bos\game\entity\entity.cpp(1313): warning: Weapon: Unarmed: File does not exist: entities/weapons/Unarmed/Human_Kick_Basic.ent
.
Debugged application message: C:\dev\bos\game\entity\ai\controller_types.cpp(91): warning: Controller: 32, has no waypoints
.
Debugged application message: C:\dev\bos\game\entity\ai\controller_types.cpp(116): warning: Waypoint index: 0 should be: 1, in list: L. Location(422, 128, 395)
.
Debugged application message: C:\dev\bos\game\entity\ai\controller_types.cpp(116): warning: Waypoint index: 0 should be: 2, in list: L. Location(409, 128, 461)
.
Debugger: Thread started: id=00000F08, entry=3001C160.
Debugger: Thread terminated: id=00000F08 (exit code = 0x0).
Some of this may be related to my use of FT Improver. I will be analyzing without FT Improver just in case. The only level I visited was the start mission when creating a new game.
The initial autoanalysis has been finished.
Debugger: Thread terminated: id=00000A00 (exit code = 0x0).
Debugger: Library unloaded.
Debugger: Thread terminated: id=00000BD4 (exit code = 0x0).
Debugger: Thread terminated: id=00000410 (exit code = 0x0).
Debugger: Thread started: id=00000768, entry=776AF7EA.
Debugger: Thread terminated: id=00000768 (exit code = 0x0).
Debugger: Thread terminated: id=00000938 (exit code = 0x0).
Debugged application message: C:\dev\bos\game\entity\entity.cpp(1313): warning: Weapon: Unarmed: File does not exist: entities/weapons/Unarmed/Human_Punch_Basic.ent
.
Debugged application message: C:\dev\bos\game\entity\entity.cpp(1313): warning: Weapon: Unarmed: File does not exist: entities/weapons/Unarmed/Human_Kick_Basic.ent
.
Debugged application message: C:\dev\bos\game\entity\ai\controller_types.cpp(91): warning: Controller: 32, has no waypoints
.
Debugged application message: C:\dev\bos\game\entity\ai\controller_types.cpp(116): warning: Waypoint index: 0 should be: 1, in list: L. Location(422, 128, 395)
.
Debugged application message: C:\dev\bos\game\entity\ai\controller_types.cpp(116): warning: Waypoint index: 0 should be: 2, in list: L. Location(409, 128, 461)
.
Debugger: Thread started: id=00000220, entry=3001C160.
Debugger: Thread terminated: id=00000220 (exit code = 0x0).
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Weapon> Unarmed
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Weapon> kickVersion1
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Weapon> punchVersion1
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Weapon> Error with punch
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Weapon> Error with kick
.
Debugger: Thread started: id=00000FC4, entry=776AF7EA.
Debugger: Thread terminated: id=00000FC4 (exit code = 0x0).
Debugger: Thread started: id=00000A48, entry=776AF7EA.
Debugger: Thread started: id=00000B50, entry=77656679.
Debugger: Thread terminated: id=00000C5C (exit code = 0x0).
Debugger: Thread terminated: id=00000A48 (exit code = 0x0).
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Actor> CORE_prefab1
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <BaseAI>
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Inventory>
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Actor> CORE_prefab2
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Actor> CORE_prefab3
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Actor> CORE_prefab4
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Actor> CORE_prefab5
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <BaseAI>
.
Debugged application message: C:\dev\bos\game\world\world.cpp(1166): warning: Leak: 1 x <Inventory>
.
Debugged application message: C:\dev\bos\game\entity\entity.cpp(1313): warning: Weapon: Unarmed: File does not exist: entities/weapons/Unarmed/Human_Punch_Basic.ent
.
Debugged application message: C:\dev\bos\game\entity\entity.cpp(1313): warning: Weapon: Unarmed: File does not exist: entities/weapons/Unarmed/Human_Kick_Basic.ent
.
Debugged application message: C:\dev\bos\game\entity\ai\controller_types.cpp(91): warning: Controller: 32, has no waypoints
.
Debugged application message: C:\dev\bos\game\entity\ai\controller_types.cpp(116): warning: Waypoint index: 0 should be: 1, in list: L. Location(422, 128, 395)
.
Debugged application message: C:\dev\bos\game\entity\ai\controller_types.cpp(116): warning: Waypoint index: 0 should be: 2, in list: L. Location(409, 128, 461)
.
Debugger: Thread started: id=00000F08, entry=3001C160.
Debugger: Thread terminated: id=00000F08 (exit code = 0x0).
Some of this may be related to my use of FT Improver. I will be analyzing without FT Improver just in case. The only level I visited was the start mission when creating a new game.